Battleships Crossfire 4.68

Informations / bugreport / balancing / design / discussion area to Battleships Crossfire by Say_No_to_War, prior editors: Timber_Wolf25 and sked. To download it klick on Downloads in the Navbar

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Battleships Crossfire 4.68

Postby Say_No_to_War » 14.08.2012, 23:52

4.68
Marauder: Shock-Rifle Level requirement 4 (was 2) for first levelup, Damage -50 (max 500, was 550); Minelayer: Minefield Level requirement: 4 (was 6), duration now 240s (was 120) on first level, +60s (was 30) per level; Asian Ship: Blink back Level requirement: 2 (was 0), 2 levelup-jump (herolevels needed for next abilitylevelup) 2 (was 0); Schooner: Zap now does L1: 40, L2: 80, L3: 120, L4: 160, L5: 200, L6: 250 dmg (was 25-100); Goldcoins now count for loot; Trader Suicide mission deaths dont count as deaths anymore; Retourned Pirate: Maximum Mana now 40 (was 30), Recall Cooldown now 45-30s (was 55-45), EMP replaced, now 3 levels, 1000 dmg; Captives Contract now with 95% evade (against spawn, small towers, pirate cannons); Large Rocket now called Heavy Rocket, dmg corrected to what it displays; More Dodos; Readded 2 towers on the way to the goblins; Captives Contract now with 95% evade (against spawn, small towers, pirate cannons); Large Rocket now called Heavy Rocket, dmg corrected to what it displays; More Dodos
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